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Old 29 mei 2009, 12:32
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Join Date: 22 mei 2009
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Thumbs up Terragen Deep 2.0.0.31

Terragen Deep 2.0.0.31 | 6.7 MB




Terragen program is the editor of the landscape. It strongly stands out against a background set of similar tools (such as Bryce, Vue xStrream and so on) for size distribution. Terragen 2 Technology Preview weighs no more than 10 megabytes, so if the weight analogues usually starts with 400. But the work performed in this program, does not concede to them by quality, and in many ways even surpassed.

Key features:

* Powerful vizualizator with the possibility of miscalculation of billions of polygons;
* Work with procedural maps with high detail;
* System of the atmosphere and the possibility of the use of multi-layer clouds;
* 3D-preview in real time;
* Support of plants in popular formats, including those made with the help of Xfrog.
Perhaps no man who saw the generator of the natural landscape, did not want to try yourself as a creator of the universe. Professionally done work in Bryce, Vue, Mojoworld Generator and other programs of this nature affect its presence so that the mind sometimes refuses to believe that before my eyes - just a three-dimensional forgery, the result of mathematical transformations. By the way, about mathematics. You never pay attention to the fact that for realistic simulation of natural landscapes is much less than the program to work with three-dimensional graphics? This may seem incredible, but the answer to this question could well give back to ancient Greece. According to Greek mythology, the whole world from within the chaos that the natural state of the universe. This implies a complex irregular structure of a ridge, florid clouds, splashing waves, etc. No mathematical expressions that can not be described.

Those realistic images that can be seen in the gallery on the official website of each generator of the natural landscape in its visualization engine used fractal rendering algorithm. This method allows you to get the result, the most approximate to the real natural objects. He is so versatile, that for several years, the visualization device for creating three-dimensional worlds little changed. Use at least a program like Bryce. From version to version, it almost does not change, except for the screen saver when you start the application. It follows with each new version appeared firm the owner of this package. Initially, this was MetaCreations, then Corel, and, finally, DAZ Productions.
Terragen program is not similar to any existing programs for the generation of landscapes.

First, are allowed to use it absolutely free of charge for non-commercial purposes. The version number indicates that the work on its improvement is extremely slow, in fact, it is not surprising, because Terragen 2, according to the developer, rewritten «from scratch». More than two years of rumor about the second version (release the commercial version of Terragen 2 more expected by mid-2005), but all that could please fans of the program, its developer, Matt Ferklo to date - this is a preliminary test version.

Secondly, photo-generator natural landscapes Terragen record has little - only just over two megabytes (for example, the same with the libraries of Bryce takes over 400 MB, and Vue xStrream - more than 500 MB).

And third, Terragen has a unique interface. In most programs to work with three-dimensional graphics, you can find something in common - a similar arrangement of toolbars, windows of the same type of the projections, the panel configuration tools and so on. In this program, there is no hint of imitation of anyone. Even the window work area, in which the simulation of three-dimensional scenes, little resembles the projection window. Rather, it is a preview area, rather than the type of prospects. In this window, show the type of scene, including all its elements - clouds, hills, the atmosphere and stuff. The image is generated in real time and can sometimes cause «inhibition» program. In this case, the user can turn off the elements, without which the preliminary stage miscalculation will become faster.

Work on creating a realistic virtual world takes place in stages. Each of the stages represented in Terragen in a separate buttons, which are organized in a number at the top of the window.

Terragen™ 2 is a powerful solution for rendering and animating realistic natural environments. Create entire worlds from your imagination, or import real world terrain datasets and use Terragen 2 to create the most realistic visualisations possible. You control the weather, landscape, rivers, lakes and oceans, suns, moons and stars. With Terragen 2 you have complete control over the shader networks used for terrains, textures, micropolyon displacements, clouds and object distributions. You can reorganise the planetary shading pipeline to suit your goals. Place grass and trees wherever you want, as well as other objects in OBJ format that you can model in third party software. It's easy to find great plants and objects modelled by other Terragen users or elsewhere on the web.

Terragen is not a game engine; it has a sophisticated film- and broadcast-quality renderer and procedural modelling tools designed so that you can create the most realistic images possible without taking a photograph. Nor is it a general-purpose 3D program designed to render everything. We have dedicated more than a decade to specialising in algorithms that simulate skies, outdoor lighting, terrain textures, and to render extremely large and detailed terrains. Terragen 2 puts those algorithms in your control. When you need CG environments that don't look CG, Terragen 2 will help you get there. If you want to go beyond reality, Terragen 2 is a toolbox with infinite possibilities.

Terragen 2 makes this possible with the following features and benefits:
Hybrid micropolygon renderer optimised for large displacements and very large landscapes.
Render entire planets, sweeping vistas, tiny rock gardens, or anything in between.
Export high resolution objects from displaced surfaces.
Import 3D objects for rendering.
Render millions of plants and other objects using instancing. Billions of virtual polygons are handled with ease.
Add multiple heightfields, textures and displacement maps to your scene.
Georeferencing options; automatic georeferencing for properly formatted GeoTIFF files.
Procedural terrains that can span an entire planet.
Apply almost "infinite" fractal detail to terrain and other objects.
Overhanging terrain using procedural displacements, image-based displacements, or imported geometry.
3D painting of colours and masks that can control almost anything in the scene.
Photorealistic atmosphere and sunlight.
Volumetric clouds or fast "2.5D" clouds.
Global illumination, multiple scattering in volumetrics, full light interaction between volumetrics and surfaces.
Production quality anti-aliasing and motion blur that renders quickly and efficiently.
High dynamic range output; generate photorealistic environment maps and IBL sources.
Node graph editor for ultimate control over shaders and textures.
Flexible planetary shading pipeline.
Animation of almost any parameter with the optional Animation module.

Price:$999

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